Mages Rpg
A downloadable game for Windows
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mages RPG. is a lighthearted, old school rpg with combat inspired by the first dragon warrior game. this demo so far just a little more than a prototype showcasing the core gameplay and systems of the game.
the updates are somewhat slow since i don't have much free time to work on it but i'm doing my best to make a fun experience
any feedback or suggestions is more than welcome and thank you for checking out my
game!
keyboard controls:
Z : Select, continue
X : Cancel, back
ESC, C : Open/close Menu
Status | In development |
Platforms | Windows |
Author | possumDev |
Genre | Role Playing |
Made with | Piskel, Godot |
Tags | Fantasy, Godot, Indie, JRPG, Pixel Art, Retro, Solo RPG, Top-Down, Turn-Based Combat |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Xbox controller, Gamepad (any) |
Download
Download NowName your own price
Click download now to get access to the following files:
mages rpg prototype 092123942.zip 46 MB
Development log
- New updateSep 22, 2023
- New demoJul 01, 2023
- Using new AssetsFeb 14, 2023
- this is the first prototypeOct 08, 2022
Comments
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cute graphics. i like how the slimes seem to take extra fire damage and how its hinted at by one of the npcs (or maybe i was just imaging it). red guy is cool.
some things i noticed below:
-npc:"saving restores your health", might be worth adding it also restores SP.
some typos:
-"the slime desintegrates", disintegrates
-"the mimic dissapears", disappears
-"...and many other responsabilities so", responsibilities
-"for this project it's limited", is
-after trying to use a skill/spell with not enough sp, the buttons lose keyboard focus. you have to click on them to regain focus.
-if you stand still after running away from a fight, the enemy is able to push the player around slightly
-player sprite direction during diagonal movement is inconsistent.
up + right: player sprite faces up
up + down: sprite faces down
up + left: sprite faces left
down + left: sprite faces left.
-pressing z while moving causes the player to stop briefly
-the pace of the walking animation is different when moving up/down compared to left/right
-the player sprite shows on top of the wall of trees when approaching the wall from above.
thanks for all the feedback! i'm already working on fixing all those issues