cute graphics. i like how the slimes seem to take extra fire damage and how its hinted at by one of the npcs (or maybe i was just imaging it). red guy is cool. some things i noticed below:
-npc:"saving restores your health", might be worth adding it also restores SP.
some typos:
-"the slime desintegrates", disintegrates
-"the mimic dissapears", disappears
-"...and many other responsabilities so", responsibilities
-"for this project it's limited", is
-after trying to use a skill/spell with not enough sp, the buttons lose keyboard focus. you have to click on them to regain focus.
-if you stand still after running away from a fight, the enemy is able to push the player around slightly
-player sprite direction during diagonal movement is inconsistent. up + right: player sprite faces up
up + down: sprite faces down
up + left: sprite faces left
down + left: sprite faces left.
-pressing z while moving causes the player to stop briefly
-the pace of the walking animation is different when moving up/down compared to left/right
-the player sprite shows on top of the wall of trees when approaching the wall from above.
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cute graphics. i like how the slimes seem to take extra fire damage and how its hinted at by one of the npcs (or maybe i was just imaging it). red guy is cool.
some things i noticed below:
-npc:"saving restores your health", might be worth adding it also restores SP.
some typos:
-"the slime desintegrates", disintegrates
-"the mimic dissapears", disappears
-"...and many other responsabilities so", responsibilities
-"for this project it's limited", is
-after trying to use a skill/spell with not enough sp, the buttons lose keyboard focus. you have to click on them to regain focus.
-if you stand still after running away from a fight, the enemy is able to push the player around slightly
-player sprite direction during diagonal movement is inconsistent.
up + right: player sprite faces up
up + down: sprite faces down
up + left: sprite faces left
down + left: sprite faces left.
-pressing z while moving causes the player to stop briefly
-the pace of the walking animation is different when moving up/down compared to left/right
-the player sprite shows on top of the wall of trees when approaching the wall from above.
thanks for all the feedback! i'm already working on fixing all those issues